Volcano: molten animated lava + 3-wide bridge crossings - #265
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Owner reports: lava read as flat yellow paint, and the 1-cell bridges made touching lava while crossing almost unavoidable. - Terrain3DView.AddLava: replace the static emissive StandardMaterial3D with a code-built ShaderMaterial — two layers of scrolling procedural value noise (different speeds/directions) form dark crust with glowing, pulsing cracks. World-space sampling keeps the flow seamless across cells; unshaded, zero texture fetches — cheap on the Compatibility renderer (WASM/mobile). One material shared by all lava cells. - VolcanoArena: every lava crossing widened to 3 cells — the four bridge pairs on each horizontal river and the mid crossing on the vertical channel. New test asserts every Bridge run in Volcano is >= 3 wide. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Owner feedback: lava read as "just yellow" and single-cell bridges made crossings nearly impossible without clipping lava.
All four xUnit suites + 195 headless GoDotTest green (verified independently by orchestrator).
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